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  4. NeO_Anderson

    Private World Request

  5. NeO_Wizard

    Music. Unicorns. Wabbits...

    9/10 I enjoyed that so much I had to play it over again. Genre: Bruno Mars.
  6. myrvalco

    Music. Unicorns. Wabbits...

    2/10 I did not really like that ^^
  7. roughtoast

    Own Server

    this is purely for the Team-neo server not for others sorry.
  8. Guest

    Own Server

    Hi I download your eco crack 8.0 but no server folder :/ How can i get my own server to play with my friends ? Thank for the crack ;).
  9. Challenges (Early Access) What are they? The general idea is that the server will automatically create Challenges which can last anywhere from 1 hour essentially. They could be Hourly, Daily, Weekly etc Challenges. Players would complete these Challenges and will be given a choice of 3 possible Reward upon completion. A pop up will appear! The rewards are randomly generated but you also have the choice of selecting just Money if you prefer that. It's upto you! Please note, I have decided to give this an "Early Access" title as it is most fitting for the purpose im bringing this online now. I wanted to add more content but I also needed to know how this would perform before i do more work on this. Please report and expect bugs from time to time. Basic testing has been done. What are the available commands?: /c - The main command that will also list all currently available commands and Challenges /c stats - This will show your current progress (if applicable) on any active Challenge. /c top - This will list the top X players that are closest to or have completed Challenges. Can you complete the same Challenge more than once? Yes and no. Once you have completed A challenge you will be listed in the "/c top" command as being one of the players to have completed the challenge. Until this Challenge expires and is eventually generated automatically again, you won't be able to complete that same challenge again. Must I complete the Challenge without disconnecting? No, all progress is saved in real time so you will be able to return and continue another time. Will more Challenges/Rewards etc be added? Absolutely. As mentioned above, I needed to bring this online and see it in a live environment before i could add more content but rest assured, more Challenges and Rewards will be added over time! Found a bug! What should I do? As always, use /feedback <bug report> if the bug report requires a lot of information, please create a post on the forum, and /feedback <link> instead. IF the bug is critical meaning it allows players to recieve rewards multiple times things of this nature, report to me directly ASAP.
  10. Guest

    Version 8.0.5 login

    Need update to 8.0.6 please :p
  11. NeO_Anderson

    Version 8.0.5 login

    Hello guys, in this version you need to have Steam open and logged in. You can create a new account and I'd probably recommend this but there shouldnt be any issues with using your normal one. It's just best practice not to associate cracked games with legit ones especially if you've paid for them on your main account. :) please reply back if this hasn't solved your login issues.
  12. Dudeson

    Version 8.0.5 login

    same i cant login too
  13. donxz

    Version 8.0.5 login

    Invalid username or password. Log File: Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 8172 MB Driver: 25.20.15011.1004 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.563400 ms Client version: 0.8.0.5 beta Thursday, February 28, 2019 1:50 PM UnityEngine.StackTraceUtility:ExtractStackTrace() UnityEngine.Playables.PlayableDirector:set_time(Double) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Settings:Awake() System.Linq.OrderedEnumerable`1:GetComparer(CachingComparer`1) UnityEngine.Playables.PlayableDirector:set_time(Double) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  14. donxz

    Version 8.0.5 login

    I tried going to the folder on APPDATA, delete everything related to eco, starting the game up again but nothing. Tried launching with admin priv. nothing... Tried turning AntiVirus off, nothing. Tried uncheck Read-Only, Nope... Still looking into it... I saw v7.8.8 made a login file with name and token, by which this version doesnt seem to be creating.
  15. donxz

    Version 8.0.5 login

    Invalid username or password. Log File: Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 8172 MB Driver: 25.20.15011.1004 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.467600 ms Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 8172 MB Driver: 25.20.15011.1004 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.614300 ms Client version: 0.8.0.5 beta Thursday, February 28, 2019 1:50 PM UnityEngine.StackTraceUtility:ExtractStackTrace() UnityEngine.Playables.PlayableDirector:set_time(Double) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Settings:Awake() System.Linq.OrderedEnumerable`1:GetComparer(CachingComparer`1) UnityEngine.Playables.PlayableDirector:set_time(Double) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Client version: 0.8.0.5 beta Thursday, February 28, 2019 1:50 PM UnityEngine.StackTraceUtility:ExtractStackTrace() UnityEngine.Playables.PlayableDirector:set_time(Double) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Settings:Awake() System.Linq.OrderedEnumerable`1:GetComparer(CachingComparer`1) UnityEngine.Playables.PlayableDirector:set_time(Double) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) IOException: Sharing violation on path C:\Users\diego\AppData\LocalLow\Strange Loop Games\Eco\favorites.eco at UnityEngine.TerrainCollider.get_terrainData () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.DataMemberAttribute.get_EmitDefaultValue () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.DataMemberAttribute.get_EmitDefaultValue () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.OrderedEnumerable`1[TElement].GetComparer (System.Linq.CachingComparer`1[TElement] childComparer) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00000] in <00000000000000000000000000000000>:0 at ServerTrackers.Start () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.OrderedEnumerable`1[TElement].GetComparer (System.Linq.CachingComparer`1[TElement] childComparer) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Playables.PlayableDirector.set_time (System.Double value) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) System.Linq.OrderedEnumerable`1:GetComparer(CachingComparer`1) UnityEngine.Playables.PlayableDirector:set_time(Double) (Filename: currently not available on il2cpp Line: -1)
  16. donxz

    Version 8.0.5 login

    Hello, I've been playing eco for a while now on your servers, everything was going smooth and fun. Till version 8.0.5 dropped and the login startscreen is not allowing me to play the game at all. I get "invalid username and password". No matter how much i try, is there a file that I can change or edit??? Bruh pls help
  17. I'd like to submit a request for the private world. Within the private world I hope to build quite a lot of things such as mob farms, a castle and perhaps even a shop. It'd be great if you accepted my submission. Username: _Jjs_
  18. sorry that my brother got into another name and he was punished but I do not understand why I myself also got the ban I'm not wrong blame for unban I'm Miki and the ban was supposed to get a Barthedea
  19. NeO_Wizard

    Music. Unicorns. Wabbits...

    5/10 Was disappointed there wasn't a mega beat drop. Genre: Broadway?
  20. RAGTHANATOS

    Music. Unicorns. Wabbits...

    8/10 me likey
  21. myrvalco

    Music. Unicorns. Wabbits...

    6/10 was pretty good.
  22. XtremeZer0

    Nether world, Shall we reset it along with 1.14?

    I think that would be legit, just gotta grab my stuff so give everyone enough time to grab their stuff.
  23. NeO_Wizard

    Nether world, Shall we reset it along with 1.14?

    I vote yes. Just as the regular world gets griefed, barren of resources, and filled with claims, the nether does as well.
  24. Hi all, so it was raised as a question so i pose it to you all, should we reset the Nether along with the 1.14 world when it comes?
  25. hood82

    Creative World Request

    Thanks RajaBhai10, much appreciated!
  26. RajaBhai10

    Creative World Request

    Good luck
  27. RajaBhai10

    Creative World Request

    thank you hood82
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