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SA-MP in GTA5

SA-MP GTA V GTA 5

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#1 Larsbehet

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Posted 17 January 2017 - 11:19 PM

Dear members,

Back in the days there used to be a good old Grand Theft Auto: San Andreas server running the cops and robbers gamemode. Some of it's features were: Businesses you could buy, personal cars which you could change and put modifications on, and in general a cops and robbers atmosphere, people would rob stores and cops would come flying into the store trying to arrest or if needed use force to get the robbers.
SA-MP used to be a really tight community which I were very fond of and enjoyed very much.

A few days ago I was reading up on some gaming news and found out some people had released custom software for GTA 5 online, GTANetwork. It only recently brought it's first release and it seems very promising. I created a basic server and such as came the following idea. The streets were empty, just like in the old SA-MP server. I instantly thought of Team NeO, I'll get to the point.

My idea is to recreate the old SA-MP server in GTANetwork. GTANetwork has proven to me to be stable enough to handle such gamemodes and shouldn't drive Anderson's finance into a wall as servers are fairly cheap to host. I have already started programming some of the fundamentals of the gamemode, easy selection of jobs and attributes and given weapons. But I can't test a gamemode that's in essence completely based on multiple players all by myself.

So I am looking for beta-testers and people that are able to program in either (or both) Javascript and C# as the gamemode needs to be entirely programmed on that. Even if you don't have any experience in programming you could be of great help with testing out new features which I (as I am currently alone) am planning to add daily.

I really hope that I've made you enthusiastic for this new idea to recreate the SA-MP spirit in GTA V. If you would like to become one of the testers or help with development of the server you could always private message me or reply to this post.

Looking forward to a new era of GTA on Team NeO,
Lars

 

(A quick side note, cracked versions of GTA 5 will not work with GTANetwork)


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#2 Scotty

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Posted 18 January 2017 - 02:02 PM

I'm not sure if they would enjoy it here, most of the players enjoy vanilla and building here, while a minigame server would love it. I'm not the person who would choose, but a poll would be great, nice idea! +rep


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#3 NeO_Painwithin

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Posted 19 January 2017 - 04:21 AM

What? this has nothing to do with minecraft, its basiclly a revamp of the old SA-MP server we once had.

 

I myself look forward to seeing where it goes.


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#4 NeO_Wolf

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Posted 24 January 2017 - 11:58 PM

Wondering if GTANetwork will last though... 

 

There were 2 other alternate multiplayer mods by different teams in the works before they had to shut down. Apparently, Take-Two pressured both of them to shut down their projects. I only heard about it because I actually knew one of the coders.

 

I'm interested in seeing where this goes as well.


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#5 NeO_Anderson

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Posted 26 January 2017 - 09:44 PM

Wondering if GTANetwork will last though... 

 

There were 2 other alternate multiplayer mods by different teams in the works before they had to shut down. Apparently, Take-Two pressured both of them to shut down their projects. I only heard about it because I actually knew one of the coders.

 

I'm interested in seeing where this goes as well.

 

This is exactly my concern too. How long before take-two do something to GTANetwork and force them to close aswell. At the end of the day Rockstar can't possibly be happy about GTANetwork since this has potential to hurt their profits. Again like you said, I'm interested to see where this goes...


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#6 NeO_Painwithin

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Posted 27 January 2017 - 01:13 AM

Yeah, we will see were it goes, it uses the single player side of the game as well and you can use the legit version so maybe there will be some sort of difference.


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#7 Larsbehet

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Posted 15 February 2017 - 04:36 PM

Update:

Due to my personal situation development is currently on a halt. I'll notify everyone involved as soon as I have the ability to work on the server again.
Meanwhile I'll leave the stuff I managed to get working tho.

Changelog since start - 15/02/2017 (d/m/y)

  • Basic car spawning mechanics on server start.
  • Developers have the ability to add new cars to spawnlist
  • A brief introduction to skin selection

 

Known bugs since start - 15/02/2017 (d/m/y)

  • Some cars don't spawn properly due to their name not being the same as their vehicle hash
  • You can still set the car speed of all cars, will be turned off as soon as there will be an fully open beta.

 

I hope to have informed you enough on this matter, for further questions you can always privately message me (let's not fill this board up with questions).
 

- Lars

 


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